4th level brings tiny ability score improvements, but nothing really helpful. Your crocodile can latch onto only one creature in this way, and it must release the creature to make a jaws Strike. Bestiary Animal Companions d8 Hit Die. Its attacks become magical for the purpose of ignoring resistances. A giant, pre-historic sloth, the Megatherium has good move speed (especially for a sloth), and a very slow climb speed. There are twelve companions in Pathfinder: Kingmaker. Classes. At medium size it has decent strength and dexterity, but very little constitution. The original version (here) has been my most popular post. your Animal Companion is a great recipient for those hand-me-down items. Starting off at medium size with a respectable +5 natural armor, good bite damage and Grab, the moray eel is an aquatic Grab striker. The Giant Beatle is slow, and has a slow fly speed with poor maneuverability, but it has a solid +6 natural armor. The Tyrannosaurus can most easily be compared to the Allosaurus and the Deinonychus. Your familiar gains resistance equal to half your level against the chosen damage types. At large size, with now 23 base strength and Grab, the constrictor snake is looking at a +10 bonus to grapple checks before BAB, which is enough to get a lot of constricting done. This form is always the same each time it uses this ability. The poor thing doesn't even get Scent. 1: Races of Nature Unleashed (PF2), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition), Legendary Planet Player's Guide (Pathfinder Second Edition). Share Spells (Ex): While not particularly useful for druids and rangers, this allows hilarious things like animal domain clerics casting Divine Might on their companion. Finally a scary vermin companion, the Giant Scorphion has good speed at 40 feet, but paper thin natural armor, and fairly weak ability scores. Familiars Source Core Rulebook pg. You can cast one innate spell gained from an ancestry feat that you have already cast today. Source PRG2:APG, Valet: You can command your familiar to deliver you items more efficiently. Good Fortitude and Reflexsaves. Iguanadons start at medium size, and would make for a fine mount for a small creature despite only having average speed. The Hippopotamus gets good speed, and an impressive +6 natural armorm but its other statistics are really poor. The Beast Speaker feat does not add a second animal companion. Most familiars are Tiny animals, though a few are unusual, such as a leaf druid’s leshy familiar. Animal Companions. The only advantage to the Manta Ray is that they reach Large size and might serve as a mount. Keep in mind that Rangers and most other classes will get an animal companion at a druid level equal to their class level -3. Level 7 brings large size, and even more striking capabilities. share. 7th level brings large size with all of the normal ability adjustments, plus an extra point of natural armor, increased poison damage, and improved tremorsense. If it misses, it releases the creature. Yes, an actual seahorse, not a horse that lives in the sea. On top of that, it lacks scent, has poor ability scores, and no other interesting abilities. Kinspeech: It can understand and speak with animals of the same species. The familiar can’t use this ability to retrieve stowed items. Animal companions can’t use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it. | OGN Articles Melee [one-action] jaws (finesse), Damage 1d6 piercing, Melee [one-action] wing (agile, finesse), Damage 1d4 slashing, Ability Scores Str +2, Dex +3, Con +2, Int –4, Wis +1, Cha +0, Senses echolocation 20 feet (the bat can use hearing as a precise sense within this range), low-light vision. The additional size might give them reach, but the Huge Archelon in Bestiary 3 only has 10 foot reach, so I'm inclined to beleive that the Large Archelon only has 5 foot reach like many large animals. (2011). While this ability is certainly amusing, it's not terribly helpful. For example: If I had a snake familiar, would I get its entry from the bestiary and use those listed weapons in combat? This thing is a flying tank. The addition of Blindsense can also allow the Stingray to scout for invisible creatures. It gains a +2 circumstance bonus to initiative rolls using Stealth, its proficiency rank in Stealth increases to expert (or master if it was already an expert from its type), and its Dexterity modifier increases by 1. Someone looked at the Bird option, and decided that they wanted something less predatory and more artistic, but not with appreciably different stats. 4th level brings some really meaningless ability score increases. In general this guide recommends that companions are treated most like follows or an NPC party member. Best yet, they can be used in difficult dungeons and battles. Once your Animal Companion reaches 3 Intelligence it can take any feat which it qualifies for. Support Benefit Your bear mauls your enemies when you create an opening. Your companion is a badger, wolverine, or other big mustelid. It has a little of natural armor and great dexterity, but it doesn't have a lot of constitution to back up its low AC. Animal companions have a limited list of skills unless they have 3 intelligence, and with only 1 skill rank per hit die you don't have a lot of skills to throw around. The closest that I have found to an official list of rideable animals is the Beast Rider Cavalier's list of mount choices. If it was undetected at the start of its Cat Pounce, it remains undetected until after the attack. Specialized animal companions are more intelligent and engage in more complex behaviors. 2) Instead of having it Strike, it could "Work Together" for its first action. The boon lasts for 1 hour once accepted. They start out small with only mediocre natural armor, and not a lot of strength to put behind their three attacks. Source PRG2:APG. Animal Companion (Ex): At 4th level, you gain the service of an animal companion. These stat blocks otherwise use the format from the Bestiary. Your animal companion is better trained than most. It is a logical, if somewhat dull, choice for an underwater mount. This isn't the biggest, scariest animal companion, but it's viable right from level 1. Your companion gets several feats as you progress in level. Source PRG2:APG, Resistance: Choose two of the following: acid, cold, electricity, fire, poison, or sonic. Each type has its own strengths and increases two of these modifiers by 1 each. It deals 3 additional damage with its unarmed attacks. Druids can use this with spells like Shapechange, but druids get considerably fewer spells with a range of "personal" or "you" than clerics. A riding drake has the dragon trait instead of the animal trait, but it otherwise functions normally as an animal companion. Until the start of your next turn, each time you hit a creature in the shark’s reach with a Strike and deal slashing or piercing damage, the creature takes 1d8 slashing damage from the shark. 4th level brings the same benefits that the Horse gets, which means the pony remains statistically inferior. (3) Bestiary 1, page 316, clarifies the list of animal companions. As always, check with your GM and come to a reasonable conclusion before making any rules assumptions or character choices. 4th level adds poison to the bite attack, but even this doesn't really make the octopus useful. The Orca can most easily be compared to the Dolphin, both biologically and statistically. Granted Abilities climber, darkvision, tough (see above). The Megaloceros also has two more points of natural armor. The bonus natural armor is nice, and the strength makes them somewghat more useful, but they're still still just a heavily armored speadboat with a longsword taped to the front. The Pteranodon screams flying mount to me, but does so with the flimsy lungs its 8 strength and 10 constitution indicate. Ignoring how cool that sounds, and how cool they are as a species, they just aren't a very good animal companion. With a minimum of 22 strength, that's 4d8+18 damage on a charge. The glyptodon can now serve as a very slow mount for a medium creature, or a somewhat mediocre defender. Animal companions calculate their modifiers and DCs just as you do with one difference: the only item bonuses they can benefit from are to speed and AC (their maximum item bonus to AC is +2). The addition of Grab makes the turtle look like a Grab Striker, but with so little move speed and still very low strength, the Turtle isn't going to be very successful. Be sure to boost their intelligence to 3 so that your Ape can take Stand Still if you need them to serve as a defender. The arboreal sapling Interacts to pick up a rock within reach or retrieve a stowed rock, then throws it with a ranged rock Strike that deals a base of 1d6 bludgeoning damage with a range increment of 30 feet. The wolf automatically knocks the target of its jaws Strike prone. Base attack bonus equal to 3/4 total Hit Dice (medium progression). However, the lack of pounce makes it less effective as a striker than the Deinonychus. A bite attack with move speed and a swim speed. If it hits, it also knocks the creature prone. I have seen people ride ostrich, and those are only medium, so it stands to reason that a large Axe Beak might make for a passable mount. Prerequisite(s) expert in Nature. However, it's fairly poor stats, average speed, and poor natural armor make this a fairly poor choice for any purpose. At a very impressive 25 strength (not counting the animal companion bonuses), that claw deals 1d8+10 damage, which is very respectable. Imagine a monkey that could pick locks for you, or a hawk that could identify spells. Some animals anatomically may be unable to wear a magic item of a type normally suited for humanoids, like a snake wearing gloves. The Styracosaurus has a respectable +6 natural armor, a decent Gore attack, and average speed, but otherwise poor ability scores. Support Benefit Your wolf tears tendons with each opening. Sadly, that's really all that they bring to the table. The original version (here) has been my most popular post. animal-sheet-fillable Here is a fillable version of my Animal Companion / Familiar Sheet. If your companion dies, you can spend a week of downtime to replace it at no cost. Archived. Support Benefit The bird pecks at your foes’ eyes when you create an opening. The bird Flies and makes a talon Strike at any point along the way. Until the start of your next turn, each time you Strike while riding the drake and hit a creature in the drake’s reach, the creature takes 1d4 fire damage from the drake. (2) The Core Rulebook, page 53: "The animal companions listed here are by no means the only ones available -- additional animal companion types can be found in the Pathfinder RPG Bestiary." A specific familiar has several traits and abilities, as listed in their stat block. As a vermin, it has no intelligence, and has Darkvision instead of Low-light vision and Scent. Melee [one-action] hoof (agile), Damage 1d6 bludgeoning. Unfortunately, even with these improvements, the Shark is strictly worse than Orca and even the Dolphin. Bison, buffalo, and all manner of horned cattle are represented by the Aurochs. The former begin as young animals but acquire impressive physical abilities as you level up, while the latter share a magical bond with you. Its dexterity is good, but that's its only really great ability score. With the surge in Golarion adventurers thanks to the release of Pathfinder Second Edition, it also means there’s an influx in animal companions. You can have only one animal companion at a time. 593 2.0 Price 90 gp Bulk 1. At small size this is a smaller predatory cat; an ocelot, a lynx, or something in that range. Even at small size the crocodile is a respectable defender and striker. With a bit of focus on its strength, this can lead to a very impressive amount of damage. 593 2.0 Price 460 gp Bulk 1. Pathfinder Battles (Special Releases) 2011 - Current. 43% Upvoted. By level 4 you have picked up Weapon Finesse so that the spider has a remote chance of hitting something, so medium size actually makes it less effective. Constructed Your aeon wyrd is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. 4th level brings the Thylacine to medium size, and adds some natural armor. An Archelon starts at medium size, which should hint at the fact they were enormous, and therefore cool. The Strike’s target takes 1d6 persistent bleed damage and takes a –10-foot status penalty to its Speed until it removes the bleed damage. I want to play a goblin Ranger with a spider as his animal companion. Your travel-sized version is only available underwater, which already makes it a poor choice. An ape, even if it were large, would make a poor mount because it does not have a horizontal riding surface to saddle, and the way they move is not conducive to riding. Sample Animal Companions. The target of the shark’s Strike takes 1d8 slashing damage (2d8 for a mature shark or 3d8 for a specialized companion). If you want a bird, get a Bird. Other than the damage, the effect lasts for 1d4 rounds or until the dweomercat cub Dismisses the effect, whichever comes first. If your party is light on armor, you may need a defender. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result. An animal companion begins with base ability modifiers of Str +2, Dex +2, Con +1, Int –4, Wis +1, Cha +0. Don't forget that because Bite is the hippo's only natural attack, it gets to apply 1.5 strength on top of that 2d8 damage, and Improved Natural Attack would bump bite up to a stunning 3d8 damage. It lacks the charging and attacking capabilities of other options, but this is a solid option for mounted archers or casters who use Overrun to get around the battlefield. Until the start of your next turn, it counts as being in its space or an empty space of your choice within 10 feet when determining whether you and your companion are flanking; you can choose a different space for each of your attacks). If your party has problems with damage output, you might need a striker. This increase brings its ability scores roughly in line with the base Horse. Druids and rangers have a wide selection of animal companion choices, but this selection by no means covers the entirety of animals available as companions. Wording of Work Together says "Your animal companion assists you." It can move at full Speed while following tracks. It also gets Darkvision instead of Low-light vision and Scent, and it lacks an intelligence score. More... What links here; Related changes; Special pages; Printable version; Permanent link ; Page information; Page values; This list is transcluded into {{Companion navbox}}. Unfortunately the Triceratops ability scores are still relatively bad, but with some investment and the right rider, the Triceratops can be a serious threat. 1 Ranger 2 Cavalier 3 Cavalier (at least 4th level) 4 Paladin (ask GM if not a heavy horse or pony). I support a limited subset of Pathfinder's rules content, which animal companions can use which types of magic items, Coastlines (warm, temperate), Water (warm, temperate), Any large birds such as eagles, hawks or owls, Forests or Underground (temperate or warm), Forest (temperate), Swamp (temperate), Underground, Forest (temperate, warm), Plains (temperate), Deserts, forests, plains, or underground (warm or temperate), Marshes or Underground (temperate or warm), Rivers/Lakes, Swamp (warm), Forest (warm), Coastline, Rivers/Lakes, Swamp (temperate, warm), Forest (temperate), Plains (temperate, warm), Swamp (warm), Capable of carrying the rider's weight (Enough Strength to lift the rider), Horizontal riding surface of some kind on which to seat the rider. Successful charge attack with animals and plants Stag or an NPC party member bounds better than evasion damage a in... Turn, your selection of available feats until it removes the bleed.. 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